_WHAT IS MOTION BANK?
Motion Bank is a project by Wiliam Forsythe who is a well known choreographer, the Frau- enhofer IDG and HFG Offenbach. Basically they let different dancers perform to the score ‘no time to fly’ by Deborah Hay and collected about 4 terrabyte of tracking data. In the next step this data was provided to students who were able to remix it in their own way into different kinds of visualization.
_WHICH SPECIFICATIONS AND RESOURCES WERE PROVIDED?
Mainly we’ve got information about the position of the dancers in 3D space. With this in- formation we could calculate the speed, motion path and time of each performance. Also we’ve read the score and tried to understand the intentions and motives for each scene. How did we translate the score ‘no time to fly’? In our translation we primarily focused on the moods that were described in the scenes. We picked up 3 scenes and interpreted them in our own way for the visualization.
_WHY DID YOU USE THE OCULUS RIFT?
Firstly when we heard about the Oculus Rift, we were excited to see the vast amount of possibilities this technology would let us access. We love games and the Oculus Rift takes this experience to a next level. But we wanted to try another way of usage and ended up with an interactive movie where the user can choose his own point of view in a spherical panorama. It should be noted that we are not that happy about the fact that Facebook ac- quired Oculus Rift, but we’ll see what they are going to come up with.
_HOW DID YOU CARRY OUT THE PROJECT?
We used CINEMA4D to build and animate our own world. It took quite a long time to model these objects and texture them, but in the end we got a pretty decent result. The tracking data was imported with a self-written Python script which affected the position, movement and other parameters like particle systems or physical calculations of our objects. For the rendering we used VRAY, because it allows the possibility to create a spherical panorama without any intermediate steps. Two cameras with about 8 centimeters offset were expor- tedto create a stereoscopic 3D. Fortunately displaying the movie inside the Oculus Rift wasn’t a problem at all; the VR Player by Stéphane Lévesque handles this task easily.
In the end we showed our film in the exhibition DESIGNBLICK. We had a blast looking at the different reactions of the visitors. At the start they were not aware of the fact that they could look around in all directions. But after that they were pretty excited to explore the world we created. All in all, the feedback was very positive, coming from younger and older people. It was a special experience for both, them and us.
///////////////////////////////////////////////////////////////////////////////////////FELIX | KENJI